Rendu
A lightweight rendering engine for experimentations
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ControllableCamera Member List
This is the complete list of members for
ControllableCamera
, including all inherited members.
_angles
ControllableCamera
private
_angularSpeed
ControllableCamera
private
_center
Camera
protected
_clippingPlanes
Camera
protected
_eye
Camera
protected
_fov
Camera
protected
_guiFOV
ControllableCamera
private
_mode
ControllableCamera
private
_projection
Camera
protected
_radius
ControllableCamera
private
_ratio
Camera
protected
_right
Camera
protected
_speed
ControllableCamera
private
_up
Camera
protected
_view
Camera
protected
apply
(const Camera &camera)
Camera
Camera
()
Camera
Camera
(const Camera &)=default
Camera
Camera
(Camera &&)=default
Camera
center
() const
Camera
inline
clippingPlanes
() const
Camera
inline
ControllableCamera
()
ControllableCamera
decode
(const KeyValues ¶ms)
Camera
direction
() const
Camera
inline
encode
() const
Camera
fov
(float fov)
Camera
fov
() const
Camera
inline
frustum
(float near, float far)
Camera
interface
()
ControllableCamera
Mode
enum name
ControllableCamera
operator=
(const Camera &)=default
Camera
operator=
(Camera &&)=default
Camera
physics
(double frameTime)
ControllableCamera
pixelShifts
(glm::vec3 &corner, glm::vec3 &dx, glm::vec3 &dy) const
Camera
pose
(const glm::vec3 &position, const glm::vec3 ¢er, const glm::vec3 &up) override
ControllableCamera
virtual
position
() const
Camera
inline
projection
(float ratio, float fov, float near, float far)
Camera
virtual
projection
() const
Camera
inline
ratio
(float ratio)
Camera
ratio
() const
Camera
inline
reset
()
ControllableCamera
speed
()
ControllableCamera
inline
up
() const
Camera
inline
update
()
ControllableCamera
updateProjection
()
Camera
protected
updateUsingJoystick
(double frameTime)
ControllableCamera
private
updateUsingKeyboard
(double frameTime)
ControllableCamera
private
updateUsingTurnTable
(double frameTime)
ControllableCamera
private
updateView
()
Camera
protected
view
() const
Camera
inline
~Camera
()=default
Camera
virtual
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