Rendu
A lightweight rendering engine for experimentations
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Camera Member List

This is the complete list of members for Camera, including all inherited members.

_centerCameraprotected
_clippingPlanesCameraprotected
_eyeCameraprotected
_fovCameraprotected
_projectionCameraprotected
_ratioCameraprotected
_rightCameraprotected
_upCameraprotected
_viewCameraprotected
apply(const Camera &camera)Camera
Camera()Camera
Camera(const Camera &)=defaultCamera
Camera(Camera &&)=defaultCamera
center() constCamerainline
clippingPlanes() constCamerainline
decode(const KeyValues &params)Camera
direction() constCamerainline
encode() constCamera
fov(float fov)Camera
fov() constCamerainline
frustum(float near, float far)Camera
operator=(const Camera &)=defaultCamera
operator=(Camera &&)=defaultCamera
pixelShifts(glm::vec3 &corner, glm::vec3 &dx, glm::vec3 &dy) constCamera
pose(const glm::vec3 &position, const glm::vec3 &center, const glm::vec3 &up)Cameravirtual
position() constCamerainline
projection(float ratio, float fov, float near, float far)Cameravirtual
projection() constCamerainline
ratio(float ratio)Camera
ratio() constCamerainline
up() constCamerainline
updateProjection()Cameraprotected
updateView()Cameraprotected
view() constCamerainline
~Camera()=defaultCameravirtual