Rendu
A lightweight rendering engine for experimentations
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This is the complete list of members for BackAndForth, including all inherited members.
_amplitude | BackAndForth | private |
_axis | BackAndForth | private |
_frame | Animation | protected |
_previousAbscisse | BackAndForth | private |
_speed | Animation | protected |
Animation(const Animation &)=delete | Animation | |
Animation(Animation &&)=delete | Animation | |
Animation()=default | Animation | protected |
Animation(Frame frame, float speed) | Animation | protected |
apply(const glm::mat4 &m, double fullTime, double frameTime) override | BackAndForth | virtual |
apply(const glm::vec4 &v, double fullTime, double frameTime) override | BackAndForth | virtual |
BackAndForth()=default | BackAndForth | |
BackAndForth(const glm::vec3 &axis, float speed, float amplitude, Frame frame) | BackAndForth | |
decode(const KeyValues ¶ms) | BackAndForth | |
Animation::decode(const std::vector< KeyValues > ¶ms) | Animation | static |
decodeBase(const KeyValues ¶ms) | Animation | protected |
encode() const override | BackAndForth | virtual |
Animation::encode(const std::vector< std::shared_ptr< Animation > > &anims) | Animation | static |
Frame enum name | Animation | |
operator=(const Animation &)=delete | Animation | |
operator=(Animation &&)=delete | Animation | |
~Animation()=default | Animation | virtual |