Rendu
A lightweight rendering engine for experimentations
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BackAndForth Member List

This is the complete list of members for BackAndForth, including all inherited members.

_amplitudeBackAndForthprivate
_axisBackAndForthprivate
_frameAnimationprotected
_previousAbscisseBackAndForthprivate
_speedAnimationprotected
Animation(const Animation &)=deleteAnimation
Animation(Animation &&)=deleteAnimation
Animation()=defaultAnimationprotected
Animation(Frame frame, float speed)Animationprotected
apply(const glm::mat4 &m, double fullTime, double frameTime) overrideBackAndForthvirtual
apply(const glm::vec4 &v, double fullTime, double frameTime) overrideBackAndForthvirtual
BackAndForth()=defaultBackAndForth
BackAndForth(const glm::vec3 &axis, float speed, float amplitude, Frame frame)BackAndForth
decode(const KeyValues &params)BackAndForth
Animation::decode(const std::vector< KeyValues > &params)Animationstatic
decodeBase(const KeyValues &params)Animationprotected
encode() const overrideBackAndForthvirtual
Animation::encode(const std::vector< std::shared_ptr< Animation > > &anims)Animationstatic
Frame enum nameAnimation
operator=(const Animation &)=deleteAnimation
operator=(Animation &&)=deleteAnimation
~Animation()=defaultAnimationvirtual