Rendu
A lightweight rendering engine for experimentations
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Animation Member List

This is the complete list of members for Animation, including all inherited members.

_frameAnimationprotected
_speedAnimationprotected
Animation(const Animation &)=deleteAnimation
Animation(Animation &&)=deleteAnimation
Animation()=defaultAnimationprotected
Animation(Frame frame, float speed)Animationprotected
apply(const glm::mat4 &m, double fullTime, double frameTime)=0Animationpure virtual
apply(const glm::vec4 &v, double fullTime, double frameTime)=0Animationpure virtual
decode(const std::vector< KeyValues > &params)Animationstatic
decodeBase(const KeyValues &params)Animationprotected
encode() constAnimationvirtual
encode(const std::vector< std::shared_ptr< Animation > > &anims)Animationstatic
Frame enum nameAnimation
operator=(const Animation &)=deleteAnimation
operator=(Animation &&)=deleteAnimation
~Animation()=defaultAnimationvirtual