Rendu
A lightweight rendering engine for experimentations
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Compute intersection between rays and geometry.
Provides a raycaster relying on a bounding volume hierarchy of axis-aligned boxes to accelerate ray/geometry intersection queries.
Classes | |
struct | Ray |
Represent a ray, shot from a given position in a specific direction. More... | |
class | Intersection |
Provide helpers for basic analytic intersections. More... | |
class | Raycaster |
Allows to cast rays against a polygonal mesh, on the CPU. Relies on an internal acceleration structure to speed up intersection queries. More... | |
class | RaycasterVisualisation |
Helper that can generate information on a raycaster internal data: BVH visualisation, etc. More... | |